Hollow Knight: Silksong Finally Has a Release Date
Major indie games flee toward the second half of September. Not out of fear, but out of clarity.
Guillaume Déal
5 min read
⏪ A quick look back at last month’s event ⏪
All it took was one announcement. Two weeks before its release, Hollow Knight: Silksong finally gave a date, and immediately, several studios started scrambling. Some quietly postponed their games, others pretended nothing happened, while knowing full well what awaited them.
This isn’t the first time a title caused a small earthquake in release schedules. But Silksong isn’t just any game: it’s one of those projects whose name alone is enough to absorb all available attention. Media outlets, streamers, players… it’s as if, for a few days, nothing else existed.
In this context, releasing a game the week after is almost an act of artistic courage (or recklessness). Katanaut’s example is striking, and its creator is quite lucid about the situation
So, the delays pile up. Baby Steps. Megabonk. Cloverpit. Major indie games flee toward the second half of September. Not out of fear, but out of clarity. A quieter window is better than an eclipsed launch.
This episode reminds us, once again, that a good launch doesn’t only depend on a game’s quality, its story, or its art direction. It also depends on timing. That strange ally which, in video games, never gives a second chance.
